Computer Graphics
Computer Graphics
2025
- DirectX11 - Image Based Lighting
- DirectX11 - Fresnel & Schlick Approximation
- DirectX11 - Cube Mapping
- DirectX11 - How to import Model Import in DirectX11.
- DirectX11 - Introduction to Rim Effect
- DirectX11 - Sphere Modeling & Subdivision & face normal
- DirectX11 - Sphere Mapping
- DirectX11 - Drawing Grid Plane
- DirectX11 - Cylinder Modeling
- DirectX11 - Drawing Normal
- DirectX11 - Lighting in HLSL
- DirectX11 - Drawing Wire Frame
- Motivation
- Luna Game Engine Dev History
2024
2023
- DirectX11 - Texture in GPU
- Shader Programming
- COMPTR - Window Programming & DirectX11 Initialization
- Lighting in Rasterization
- Shading
- Introduction (Bottleneck of Ray Tracing Method)
- Texturing
- Shadowing
- Introduction to Barycentric Coordinates
- Model, View, Projection
- How to draw a Triangle
- Orthographic Projection
- Lighting Effect
- Prep
- Shadow Mapping
- Render Target View
- Compute Shader & Particle System
- DirectX12 Background