Computer Graphics
Computer Graphics
2023
- DirectX11 - Mouse Picking
- DirectX11 - Cube Mapping
- DirectX11 - Rim Effect
- DirectX11 - Subdivision
- DirectX11 - Modeling (Grid / Cylinder / Circle)
- DirectX11 - Lighting
- DirectX11 - Texturing
- HLSL Introduction
- COMPTR - Window Programming & DirectX11 Initialization
- Lighting
- Shading
- Rasterization
- Backface Culling (Ray Tracing / Rasterization)
- Geometry Shader
- Texturing
- How to create the shadow
- Baycentric Coordinates
- How to draw a triangle
- Projection
- Lighting Effect
- How to draw the Circle
- Tessellation
- Mesh & Animation
- Shadow Mapping
- Render Target View
- Compute Shader & Particle System
- DirectX Projection
- DirectX Initialization