About

Introduction


Graphics and computer vision engineer with 4+ years of industry experience shipping production-grade rendering systems and sensor simulation stacks. Alumni of MORAI and Hyundai AutoEver, where I built Vulkan/DX12 renderers and physics-grounded synthetic data pipelines used in autonomous driving development workflows.

My current focus sits at the intersection of GPU-accelerated rendering, neural scene representations (3D Gaussian Splatting, NeRF), and sim-to-real robustness — with active CUDA portfolio work targeting deep learning infrastructure and novel view synthesis.

Who am I?

  • I have played the drums since 6th grade and played guitar for 2 years.
  • Watching movies is one of my hobbies — a fast way to accumulate indirect experiences.
  • I have taught C/C++ from 2019 to 2021. Wonderful experience working with students on their projects.
  • Playing soccer is also one of my hobbies. My position is wing back or full back.
  • Long-time fan of Manchester City — surrounded by United and Liverpool fans, somehow.
  • My bachelor’s degree was in Electrical Engineering, which turned out to be surprisingly useful for radar and sensor physics.

What I am working on & interested in:

  • Luna Engine — backend-agnostic real-time renderer (DirectX 12 / Vulkan), built from scratch with a HAL design targeting sim environment portability
  • CUDA Portfolio — custom Flash Attention kernel (tiling + online softmax) and GPU Gaussian Splatting rasterizer (forward pass + α-compositing)
  • Neural scene representations — 3DGS, NeRF, multi-view geometry, bundle adjustment, SfM
  • Sensor simulation — FMCW radar (MIMO beam patterns, Range-Doppler maps), LiDAR (motion distortion, noise modeling)
  • Sim-to-real — domain randomization, physically grounded synthetic data, diffusion-based augmentation
  • GameEngineWDirectX11 — DirectX 11 engine built for API clarity

Please feel free to contact me if you have any feedback or want to collaborate!


장승호라는 사람이란… (Korean Version)

컴퓨터 그래픽스 및 컴퓨터 비전 엔지니어로, MORAI와 현대오토에버에서 4년 이상 실제 서비스에 사용되는 렌더링 엔진과 자율주행용 합성 데이터 생성 시스템을 개발했습니다. 현재는 GPU 가속 렌더링, 신경망 기반 장면 표현(3D Gaussian Splatting, NeRF), Sim-to-Real 강건성에 집중하고 있으며, 딥러닝 인프라와 Novel View Synthesis를 목표로 CUDA 포트폴리오를 꾸준히 쌓고 있습니다.

  • 6학년 때부터 드럼을 쳐왔고 기타도 즐겨 칩니다.
  • 영화를 좋아합니다. 간접 경험을 빠르게 쌓을 수 있어서요.
  • 2019년~2021년 C/C++ 강의 조교로 학생들과 프로젝트를 함께했습니다.
  • 축구를 즐기며, 포지션은 사이드백/풀백입니다.
  • 맨유·리버풀 팬들 사이에서 외롭게 맨시티를 응원하고 있습니다.
  • 학사는 전기전자공학 — 레이더와 센서 물리를 이해하는 데 뜻밖에 도움이 됩니다.

현재 개발 중인 프로젝트 및 관심 분야:

  • Luna Engine — DirectX 12 / Vulkan 백엔드 지원 실시간 렌더러 (HAL 구조)
  • CUDA 포트폴리오 — Custom Flash Attention 커널, GPU Gaussian Splatting 래스터라이저
  • 신경망 장면 표현 — 3DGS, NeRF, 다중 뷰 기하학, SfM
  • 센서 시뮬레이션 — FMCW 레이더, LiDAR 물리 기반 모델링
  • GameEngineWDirectX11

언제든지 피드백이나 협업 제안은 환영합니다! Seungho Jang

Graphics Engineer & Computer Vision Researcher with 4+ years shipping GPU renderers and autonomous driving simulation systems. Currently focused on CUDA kernels, neural scene representations, and real-time rendering.
Check out my Resume for more.