Seungho Jang
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Software Engineer
- sjang1594@gmail.com
- Phone
- (+1) 314-332-9498 / (+82) 10-5610-6541
- Website
- https://sjang1594.github.io/
- GitHub
- sjang1594
- Seungho Jang
Experience
–
Graduate Teaching Assistant at University of Missouri - Saint Louis
Teaching the C, C++, and Artificial Intelligence to undergraduate students
–
Software Engineer at MORAI Inc
I was a passionate Junior Software Engineer with a strong foundation in game engine development and simulation systems. I’ve cultivated my expertise in Unreal Engine and Unity creating systems are necessary for simulation industry, while embracing CI/CD practices to enhance code quality and system reliability. All the details can be found in project section or my resume.
Education
–
Bachelor in Electrical & Electronic Engineering
from Washington University in Saint Louis / UMSL with GPA of 3.8 / 4.0
Courses
- Engineering Mathematics
- Signals & System
- Radar Systems
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Master in Computer Vision & Deep Learning
from University of Missouri - Saint Louis with GPA of 3.9 / 4.0
Courses
- Operating System
- Computer System
- Deep Learning & Machine Learning
- Image Processing & Computer Vision
- Artificial Intelligence (CS4130/5130) in Spring 2021
- Advanced Algorithm
Robotic Software Engineering - Udacity
Computer Vision - Udacity
Graduate Certificate in Artificial Intelligence - University of Missouri in St. Louis & NSA/DHS National Center
Introduction to Computer Graphics with DirectX 11 - Part 2. Realtime Pipeline
Projects
Map Editor Desktop Application :
–
I’ve enhanced the Map Editor with advanced features, implementing multi-instancing for simultaneous HDMap editing, undo/redo functionality using the command pattern, and a pre-computation algorithm for road intersection detection. This work included creating unit tests for intersection accuracy and integrating them into the Jenkins CI/CD pipeline, ensuring map integrity and improving overall editor functionality.
Highlights
- Command Pattern
- HDMaps (MGeo)
- MGeo Editor Tools
Scenario Runner Desktop Application :
–
I’ve developed a comprehensive Scenario Runner Application from scratch, implementing ASAM OpenSCENARIO standards. This involved creating functionality to manage OpenSCENARIO files, implementing various actions, integrating gRPC for simulator communication, and optimizing collision detection. I architected scalable batch simulation with Python APIs, provided ongoing client support, and successfully ported the application to Unreal Engine 5, demonstrating my ability to create complex, industry-standard software solutions while maintaining client relationships.
Highlights
- ASAM OpenSCENARIO Standard
- Scenario Runner & Editor
- Simulation & Test Automation
Virtual Sensor Plugin in Unreal Engine :
–
I’ve led significant improvements in the Virtual Sensor Team, focusing on Camera and Radar sensor development. My key contributions include: Sperating a major code refactoring effort, consolidating codebases and enhancing system performance, while implementing static analysis in the CI/CD pipeline to improve code quality. Developing a sophisticated shader-based radar simulation in Unreal Engine, utilizing low-level radar parameters and integrating with ROS for data processing and range-doppler map generation. Creating a versatile Bounding Box Labeler supporting multiple object types and coordinate systems, adhering to the OpenLabel standard with custom attributes, and developing a Coordinate Converter Plugin for Unreal Engine 5 to ensure cross-team compatibility.
Highlights
- Sensors in Automotive Industry
- Radar Sensor
- Labeler
- Shader Programming in HLSL
Languages
- Korean
- Fluency: Native Speaker
- English
- Fluency: Native Speaker
Skills
- Python
- Level: MasterKeywords:
- C++
- Level: MasterKeywords:
- DirectX11/12
- Level: IntermediateKeywords:
- Unity
- Level: IntermediateKeywords:
- Algorithm
- Level: Intermediate
- Unreal Engine
- Level: MasterKeywords: