Seungho Jang

Seungho Jang

Software Engineer

Experience

Graduate Teaching Assistant at University of Missouri - Saint Louis

Teaching the C, C++, and Artificial Intelligence to undergraduate students

Software Engineer at MORAI Inc

I was a passionate Junior Software Engineer with a strong foundation in game engine development and simulation systems. I’ve cultivated my expertise in Unreal Engine and Unity creating systems are necessary for simulation industry, while embracing CI/CD practices to enhance code quality and system reliability. All the details can be found in project section or my resume.

Education

Bachelor in Electrical & Electronic Engineering
  from Washington University in Saint Louis / UMSL with GPA of 3.8 / 4.0

Courses

  • Engineering Mathematics
  • Signals & System
  • Radar Systems

Master in Computer Vision & Deep Learning
  from University of Missouri - Saint Louis with GPA of 3.9 / 4.0

Courses

  • Operating System
  • Computer System
  • Deep Learning & Machine Learning
  • Image Processing & Computer Vision
  • Artificial Intelligence (CS4130/5130) in Spring 2021
  • Advanced Algorithm

Robotic Software Engineering - Udacity

Computer Vision - Udacity

Graduate Certificate in Artificial Intelligence - University of Missouri in St. Louis & NSA/DHS National Center

Introduction to Computer Graphics with DirectX 11 - Part 2. Realtime Pipeline

Projects

Map Editor Desktop Application :

I’ve enhanced the Map Editor with advanced features, implementing multi-instancing for simultaneous HDMap editing, undo/redo functionality using the command pattern, and a pre-computation algorithm for road intersection detection. This work included creating unit tests for intersection accuracy and integrating them into the Jenkins CI/CD pipeline, ensuring map integrity and improving overall editor functionality.

Highlights

  • Command Pattern
  • HDMaps (MGeo)
  • MGeo Editor Tools

Scenario Runner Desktop Application :

I’ve developed a comprehensive Scenario Runner Application from scratch, implementing ASAM OpenSCENARIO standards. This involved creating functionality to manage OpenSCENARIO files, implementing various actions, integrating gRPC for simulator communication, and optimizing collision detection. I architected scalable batch simulation with Python APIs, provided ongoing client support, and successfully ported the application to Unreal Engine 5, demonstrating my ability to create complex, industry-standard software solutions while maintaining client relationships.

Highlights

  • ASAM OpenSCENARIO Standard
  • Scenario Runner & Editor
  • Simulation & Test Automation

Virtual Sensor Plugin in Unreal Engine :

I’ve led significant improvements in the Virtual Sensor Team, focusing on Camera and Radar sensor development. My key contributions include: Sperating a major code refactoring effort, consolidating codebases and enhancing system performance, while implementing static analysis in the CI/CD pipeline to improve code quality. Developing a sophisticated shader-based radar simulation in Unreal Engine, utilizing low-level radar parameters and integrating with ROS for data processing and range-doppler map generation. Creating a versatile Bounding Box Labeler supporting multiple object types and coordinate systems, adhering to the OpenLabel standard with custom attributes, and developing a Coordinate Converter Plugin for Unreal Engine 5 to ensure cross-team compatibility.

Highlights

  • Sensors in Automotive Industry
  • Radar Sensor
  • Labeler
  • Shader Programming in HLSL

Languages

Korean
Fluency: Native Speaker
English
Fluency: Native Speaker

Skills

Python
Level: Master
Keywords:
  • PyQT
  • OpenGl
  • Python
  • PyTest
  • Numpy
  • gRPC Protocol
C++
Level: Master
Keywords:
  • Modern C++ (17/20)
  • System Conconcurrent Programming
DirectX11/12
Level: Intermediate
Keywords:
  • HLSL, Vertex/Pixel Shader, Compute Shader, HDR, RayTracing, RenderDoc
Unity
Level: Intermediate
Keywords:
  • Unity
  • C# Programming
  • Job System
Algorithm
Level: Intermediate
Unreal Engine
Level: Master
Keywords:
  • Unreal Engine 4 and 5
  • C++ Programming
  • Shader Programming (.usf)
  • Radar / LiDAR
  • RenderDoc