Introduction
Let’s look at the output of 3D Gaussian Splatting first.

Image Based Rendering:
View Interpolation for Image Synthesis
Modeiling and Rendering ARchitecture from Photographs (Facasde)
The Lumigraph
Light Field Rendering
Classical 3D Reconstruction:
Multiview Geometry in COmputer Vision
Distinctive Image Features from Scale-Invariant Keypoints
Photo Tourism: Exploring Photo Collections in 3D
Building Rome in a Day
Accurate, Dense, and Robust Multiview Stereopsis
Point-Based Splatting
QSplat: A Multiresolution Point Rendering System for Large Meshes
Surfels: Surface Elements as Rendering Primitives
EWA Volume Splatting
Surface Splatting
Pointshop 3D: An Interactive System for Point-Based Surface Editing
Sfm/MVS
Depth Synthesis and Local Warps for Plausible Image-based Navigation
Pixelwise View Slelection for Unstructured Multi-View Stereo
COLMAP: Structure-from-Motion Revisited
Initial Differentiable Rendering
OpenDR: An Approximate Differentiable Renderer
Neural 3D Mesh Renderer
MVSNet: Depth Inference for Unstructured Multi-View Stereo
Differentiable Resterization and Neural Texture
Deferred Neural Rendering: Image Synthesis using Neural Texture
Differentiable Surface Splatting
Free-viewpoint Indoor Neural Relighting from Multi-view Stereo
SynSin: End-to-end View Synthesis from a Single Image
NeRF (Neural Radiance Field)
Voxel based
KiloNeRF
Pulsar: Efficient Sphere-based Neural Rendering
Point Based -> Sphere -> Gaussian Splat
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
- Spherical Harmonics
Plenoxels
3D Gaussian Splatting
- 3D Gaussian Splatting for Real-Time Radiance Field Rendering
- 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
- Generalizable Gaussian Splatting for Real-Time Novel View Synthesis
- CityGaussian: Real-Time High Quality Large-Scale Scene Rendering with Gaussian Splatting
- GaussianAvatar: Towards Realistic Human Avatar based on 3D Gaussian Splatting
- A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
- Analytical-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration
- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation
- GaussianDreamer: Fast Generation from Text-to-3D Gaussian Splatting
- SplaTAM: Splat-based Desne Visual SLAM
- Gaussian Editor: Swift and Controllable 3D Editing with Gaussian Splatting
- WorldGen: From Text to Traversable and Interactive 3D Words
- Optimizing 3D Gaussian Splattering for Mobile GPUs
- FastGS: Training 3D Gaussian Splatting in 100 Seconds
- YoNoSplat: You Only Need One Model for Feedforward 3D Gaussian Splatting
- PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
- pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D reconstruction.